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Time Clickers Android Released!Your mission starts now! Collect gold, upgrade your click pistol & hire a team of elite sharp-shooters to help with defeating the enemies in this free shooter idle game.This brings us up to 3 supported platforms:.We've incorporated a lot of feedback from this sub-reddit as well as. Any further feedback is really appreciated!There isn't a way to share save files between mobile/web yet.
Our ideal vision would be 1 cloud save that you can access between your phone/browser seamlessly.Have fun! Proton & Kenzie. I've now spent a bit of time on this game.
Time Clickers is an idle game among many, with similarities to many other clicker games you may have played (skills you can unlock, idle mode, and progression through restarting, to name a few). Then made it a little prettier and put it on reddit. You can read the details here, along with some tips in the spreadsheet itself.
I'm intrigued by the concept and I'm looking forward to playing it more.Two mild criticisms I hope you'll take into consideration: (I'm playing on an Android Nexus 5 BTW)1: I didn't like how small the boxes were. Even my small thumbs absolutely covered them. I didn't really have any trouble actually hitting, but it made tapping the boxes less satisfying than it would have been if they were bigger. I felt like I was pecking at the screen and hoping it would work.
Part of the fun of a clicky type game is the act of clicking. Not game breaking by any means but I can say for a fact I would enjoy bigger boxes. I couldn't find a way to exit the app. If there is one built in, I couldn't find it. I had to hold the power button and manually close the app, even the back button didn't work. It was kind of frustrating.I like this game overall please don't take this as complaining just to complain.
Again, thanks for making a cool free game for us. Just working on making back quit the game, I've always used 'home' didn't realize back was a convention, but you're certainly not alone with this request. I thought it would be a simple Application.Quit, but Unity has buggy surprises when I tried that, but I think it's under control now;) This fix will make it into the next update.For the box size, we saw this as a problem too. We tried making it work portrait mode, so only the enemy is visible, does make the boxes bigger, but then we had all kinds of UI concerns that had to be worked on. We may take another crack at this, not sure. Yes with the aiming. With a mouse you get the satisfaction of watching the squares being destroyed.
In mobile - even with my pretty small tablet- your fingers etc are over the blocks you are destroying, so you don't actually see very well what you are shooting at.I could see on mobile eliminating the tap action, rather you direct the gun from the bottom of the screen (a touch and hold that directs the target) and then auto-shoot at a basic rate. Which can be upgraded to faster rates. One of the big beefs I have with 'clickers' is that I don't like tapping like a maniac on my android. But I don't mind so much with a mouse on my PC also autoclickers are handy. So for mobile I'd like to see auto-fire all the time with the gun where you aim from the bottom of the screen.
And ability to buy a 2nd gun so you can use multi-touch letting you shoot two targets at the same time. Just some post-pub ramblings-z. There isn't a way to share save files between mobile/web yet. Our ideal vision would be 1 cloud save that you can access between your phone/browser seamlessly.If you can get that to work it'll be appreciated by at least one person.I've got a few thousand time cubes on the web version but I haven't played for a couple of weeks, I'd probably check it a lot more frequently if there was a cloud save and I could use my tablet.
Right now I've got a.txt file on my OneDrive that I use to transfer my save between my home and work computers, so it's a bit of a pain.
If you follow the forums on TimeClickers.com not too long ago TheUrb and I released a calculator for the Click Launcher.Well we are proud to present:How to use/FAQ/Comments:.Enter the required values in the correct cells.Max Wave is OPTIONAL to cut the table off at your desired destination or to get correct average values to the right, put 0 or 5000 inside to get the full table below.The hardcoded maximum Wave is 5000 for now. The guaranteed Weapon Cubes waves are: 1000=1, 1500=150, 2000=350, 3000=775, 4000=1250.
These changes as you lower the Weapon Cube Starting wave. For example you now start on wave 950, that becomes the guaranteed drop that you would have gotten at wave 1000.And just like Time Cubes, you can collect extra by watching the reward ads on mobile devices. This opportunity shows up if you destroy a rainbow ball on wave 1000 or higher (will be changing it so that it changes to match the Weapon Cube start wave). Yep, both formulae are correct.The exceptions you listed for the TC formula are simply the fixed drops.Same for the WC formula, but the fixed drops are not bound to certain waves but move with the drop curve when you lower the WC spawn wave, so they are:.
spawn wave + 0 = 1. spawn wave + 500 = 150. spawn wave + 1000 = 350. spawn wave + 2000 = 775. spawn wave + 3000 = 1250There is an anomaly in the WC formula (see Sheet 3 on that spreadsheet for further reference) with spawnwave + 800.